History
This page descibes the evolution of the program.
New features
- In 2.03B
- Background can be set to specified color.
- Ambient, diffuse and specular terms can all use mapping.
- Bug that decentered the bullet 1 pixel to the upper left fixed.
- Way faster due to added internal write-caching.
- Repetitive and shifted mapping.
- Autozoom.
- In 2.02B
- Parameters added for removing the background sphere.
- In 2.01B (unreleased)
- The glossiness factor devided in a red, green and blue part for special effects.
- In 2.00B
- Phong shading completed with specular contribution. 10 parameters to control the material of the bullet. Settings for ambient and directed light.
- In 1.04B
- Mapping can now be done in a double meridian (fish-eye), double parallel (flat) or a meridian-parallel (Mercator) type style.
- In 1.03B
- The documentation is now in HTML (these pages) and better.
- In 1.02B
- A .tga file can be mapped on the bullet sphere.
- In 1.01B
- The output is also available as True Color TrueVision TGA format.
Planned features
- Transparency
- CSS type inputfile
- GNU-licensed optimized 32-bits CLI version with stdin and stdout written in C