%HTMLlat1; %HTMLsymbol; %HTMLspecial; ]> Dirt 2 demo
Roland van Ipen­burg
To be stolen or blogged

Dirt 2 demo

Satur­day 22 Au­gust 2009 00:06

It looks good. And com­pared to FUEL it makes it clear why it's bet­ter to just have a fine­ly tuned track than just miles of noth­ing. It might even be a good ral­ly game, but I don't like all the fluff sur­round­ing it. I don't need Ken Block or Travis Pas­trana get­ting paid to show up in a stu­dio and read some lines to try to make a game ap­pear cool. They are not good at that any­way, and they are not fa­mous for their voice-act­ing, so they could have just picked any red­neck. And it re­duces the game to a prod­uct for wannabe losers who think it has any­thing to do with what hap­pens out­side. They might as well read NASCAR ro­mances.

And there is hard­ly any point of set­ting up a whole trail­er as a menu if it's whole look and feel is gener­ic. It only shows you've got a whole bunch of cor­po­rate spon­sors that take them­selves to se­ri­ous­ly to make things fun and don't like any­thing that might in­crease the age lim­it. Mo­torstorm, FUEL, Dirt: if the world be­sides the track is some dead fes­ti­val, just drop it. Be­cause it's not pos­si­ble to trans­late a real world 18+ event to a 18- game with­out killing it.


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