%HTMLlat1; %HTMLsymbol; %HTMLspecial; ]> Call of Juarez demo
Roland van Ipen­burg
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Call of Juarez demo

Satur­day 22 Au­gust 2009 03:31

Run­ning around with loaded guns fre­quent­ly point­ed at my broth­er's back makes me ner­vous. Or the first per­son view makes me ner­vous. Or the bar­ri­ers that make the Juarez world il­log­i­cal make me ner­vous.

It all looks great and the char­ac­ters are fit for a real sto­ry but with this game - and a lot of oth­ers - I get the im­pres­sion there are to many art di­rec­tors in­volved cre­at­ing a cin­e­mat­ic look and feel and be­cause that part of the game is im­por­tant for mar­ket­ing pur­pos­es, that's the part the in­vestors fo­cus on. I can imag­ine some­one print­ing out the art­work for some de­ci­sion mak­er that de­cides based on that how the game is pro­gress­ing. The game­play is some­thing they seem to have added just be­fore the dead­line and no­body had time to com­plain about it. And if it sucks, there's al­ways the on­line mul­ti­play­er as an ex­cuse. For ex­am­ple, I don't want to have a dozen doors in a game where I can only open the one that the de­vel­op­ers have se­lect­ed for con­tin­u­ing their sto­ry, and there is noth­ing log­i­cal out what door that is. And while it might look hero­ic just two guys keep on killing all the bad-ass­es in some town, with­out them wear­ing capes that isn't very be­liev­able. It's not pos­si­ble to make a smart plan, you just have to fol­low the route and pre­tend to be a good shoot­er by us­ing con­cen­tra­tion mode. They have giv­en up on trig­ger­ing a real out-of-game con­cen­tra­tion mode with cap­ti­vat­ing game­play, and that is a fail­ure.

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