%HTMLlat1; %HTMLsymbol; %HTMLspecial; ]> Call of Duty World at war demo
Roland van Ipen­burg
To be stolen or blogged

Call of Duty World at war demo

Fri­day 24 July 2009 19:29

I still don't like this kind of game. But that won't stop me from rant­i­ng about it. So it looks good. Ex­plo­sions and smoke and fire and every­thing make it some ex­pe­ri­ence. But it's to­tal­ly not at­tached. It could be that the sound is flat so it just doesn't work. The prob­lem with a con­troller as op­posed to a key­board and mouse is that you can't quick­ly look around, so it's pret­ty es­sen­tial that you can rely on what you hear around you, and that's just not hap­pen­ing here. And com­bat is just mov­ing a point around and push­ing a but­ton when some­thing that moves and might be the en­e­my is on that point. It might be a re­al­is­tic POV but I still have the feel­ing it is aimed to much at gamers want­i­ng high­er res­o­lu­tion than their op­po­nents just to be able to see some pix­els move and shoot it be­fore they do. Be­cause there are no pedes­tri­ans. It's just your crew and the en­e­my that move, and the rest is a sta­t­ic map. And how your crew moves is a mys­tery. It lacks to­tal back­ground on how many there are and how in­signif­i­cant one of them dy­ing is. So in­stead of think­ing about what would be a good ap­proach it's just mov­ing in and killing un­til you get killed, re­peat­ed­ly. And since it's all pret­ty lin­ear it just seems like a very elab­o­rate ar­cade shoot­er. And what is the point of re­al­ism if that means you need an ex­tra granade dan­ger in­di­ca­tor be­cause it's near im­pos­si­ble to see or hear the granades be­ing thrown at you? And you can see into the jun­gle, but there are in­vis­i­ble walls that keep you out, so noth­ing sur­pris­ing can hap­pen. Shouldn't they just give up try­ing to cre­ate a first per­son bat­tle­field sim­u­la­tor that should be cool or some­thing?

If in a game I can't just grab a car, dri­ve to Alder­ney, grab a he­li­copter and get cre­ative with fin­ish­ing mis­sions, yeah, there's to much of a duty in it to be fun. If AWOL isn't part of the game, I don't play.


Book­mark this on De­li­cious

Add to Stum­bleUpon

Add to Mixx!



application away browser buy cool data days different flash game gta html ibook internet linux movie open play playstation possible run screen server side site stuff system train web windows work

Blog Posts (418)

Image Gal­leries

ipen­bug Last.fm pro­file

ipen­bug last.fm pro­file

Fol­low me on Twit­ter

Roland van Ipen­burg on face­book
Lin­ux Regis­tered User #488795
rolipe BOINC com­bined stats


Add to Google

Valid XHTML + RFDa Valid CSS! Hy­phen­at­ed XSL Pow­ered Valid RSS This site was cre­at­ed with Vim Pow­ered by Bri­co­lage! Pow­ered by Post­greSQL! Pow­ered by Apache! Pow­ered by mod­_perl! Pow­ered by Ma­son! Pow­ered by Perl Made on a Mac Pow­ered By Mac OS X XS4ALL This site has been proofed for ac­cu­ra­cy on the VISTAWEB-3000 Creative Com­mons Li­cense
This work by Roland van Ipen­burg is li­censed un­der a Creative Com­mons At­tri­bu­tion-Non­com­mer­cial-Share Alike 3.0 Un­port­ed Li­cense.
Per­mis­sions be­yond the scope of this li­cense may be avail­able at mail­to:ipen­burg@xs4all.nl.