%HTMLlat1; %HTMLsymbol; %HTMLspecial; ]> Ghostbusters Demo
Roland van Ipen­burg
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Ghost­busters Demo

Satur­day 11 July 2009 20:41

I've got two prob­lems with Ghost­busters: the lo­ca­tion re­minds me to much of Lib­er­ty City and the com­bat re­minds me to much of Folk­lore. That doesn't make it a bad game, but that means I would se­ri­ous­ly have to switch skills to get into it's con­trols. The demo doesn't make it very clear how con­trol­ling the beams would evolve, but at first it doesn't feel as good as Folk­lore. Cap­tur­ing mon­sters in Folk­lore re­lies on the SIXAXIS mo­tion sen­sor and can get quite phys­i­cal at times, but the mo­tion, graph­ics and sound are in har­mo­ny and end­ing the bat­tle with a swoop to wrap things up is very sat­is­fac­to­ry, and I won­der if Ghost­busters finds the right bal­ance be­tween chal­leng­ing and te­dious for it's con­trols.

Apart from those two is­sues, the game looks good. The li­brary and the ghosts are done right, and the use of the PKE me­ter im­mersed me so much that when my con­troller got a low bat­tery warn­ing I switched it for the loaded one and only lat­er re­al­ized that wasn't in-game. It's not a sand­box game, so I had to get used to wait­ing for some­thing to hap­pen to move on at times but when it's got a sto­ry to tell that won't get dis­tract­ed or com­pli­cat­ed by to much choic­es. So it's prob­a­bly a pret­ty good game.

But be­ing of the Ghost­buster's gen­er­a­tion, the game won't be as im­por­tant as the first movie. I don't even care about the sec­ond movie. I've seen the movie on the big screen, read the book and lis­tened to the au­dio track on D90 cas­settes, mem­o­riz­ing large parts of the con­ver­sa­tions (...my grand­ma used to spin yarns about a spec­tral lo­co­mo­tive that would rock­et past the farm where she grew up...), and I con­sid­er the "Now what do you need from me?" part one of the most epic scenes ever. View­ing the movie on Blu-Ray will most like­ly put some pieces of the puz­zle to­geth­er that shows me why I am who I am to­day, grow­ing up with the threath of glob­al nu­clear war­fare makes to­day's glob­al warm­ing is­sue pa­thet­ic, and cer­tain­ly not like "Real wrath-of-God-type stuff. Fire and brim­stone com­ing from the sky! Rivers and seas boil­ing!".

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