%HTMLlat1; %HTMLsymbol; %HTMLspecial; ]> Killzone 2 demo
Roland van Ipen­burg
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Kil­l­zone 2 demo

Mon­day 16 Fe­bru­ary 2009 21:03

After my bad re­views for F.E.A.R. and Res­i­dent Evil this time a good one for Kil­l­zone 2. I still don't like those mil­i­tary type games in which you and some red­necks (like Repub­li­can Space Rangers) are try­ing to be cool for the 13 year old de­mo­graph­ic, but this demo gets into the ac­tion pret­ty fast so there isn't much lame bat­tle chat to be an­noyed about. The game is sup­posed to look good, but I don't care how a wh^hare­house looks when I'm shoot­ing and throw­ing granades. It did look bet­ter than GTA IV though. And be­ing a ded­i­cat­ed shoot­er, the con­trols are bet­ter too. Maybe the first time I played a shoot­er with the SIXAXIS and thought some­body had ac­tu­al­ly put some ef­fort into mak­ing it work well. Usu­al­ly I don't even both­er to use granades in a demo be­cause the con­trols are hid­ing them some­where I don't ex­pect them, but Kil­l­zone makes it easy. The shoot­ing when in cov­er and re­load­ing and zoom­ing and every­thing just works. The weapons pick-up could be a bit more re­laxed, but that's about the only com­plaint I could have. It's not my kind of game (and I still get flash­backs to Half Life when I have to push a but­ton to start an el­e­va­tor), but it def­i­nite­ly did not an­noy me, and that's pret­ty good.

(And don't say I just give a good re­view be­cause it's a Dutch Thing, I don't live there any­more ;-)

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