%HTMLlat1; %HTMLsymbol; %HTMLspecial; ]> F.E.A.R. 2 demo
Roland van Ipen­burg
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F.E.A.R. 2 demo

Satur­day 24 Jan­uary 2009 05:49

I don't know, but I al­ways get the feel­ing with these type of games that you're not sup­posed to play them if you've al­ready played Half-Life. Like Half-Life is some se­cret source only the de­vel­op­ers of to­day's games know about and se­cret­ly base all their games on to eas­i­ly sell them to the un­aware mass­es. Whether it's Bioshock, Alone in the Dark, F.E.A.R., etc., to me it's all the same, or at least not that dif­fer­ent from Half-Life to spend yet more hours crouch­ing through dark build­ings shoot­ing any­thing that moves. Spoil­er Alert! As usu­al, you start out of nowhere in some sup­pos­ed­ly se­ri­ous shit, get talked through some ob­jec­tives, pick up weapons and health along the way, kill mu­tants, and prob­a­bly work your way to some end­boss. The end. And then on to the mul­ti­play­er to see if that makes the pur­chase worth it, and prob­a­bly not. Oh, yeah - F.A.E.R. 2 has some slow mo­tion mode. Isn't that just a sign they had to add use­less fea­tures to pre­tend it's more than just old crap? The dif­fer­ence be­tween con­cepts in these games is just very su­per­fi­cial and the in­ter­face style hasn't changed much since the '90s ei­ther. But what can you ex­pect from cre­ators whose an­i­mat­ed 5.1 logo's are all the same? But dur­ing the world­wide fi­nan­cial cri­sis the cri­sis will be blamed for any dis­ap­point­ing sales for any prod­uct, not the fact the prod­uct might just suck... So, is de­vel­op­ment only aimed at gamers who haven't played Half-Life and will in ten years blog about that all the games are to them just like F.E.A.R. 2? I could com­pare it with the orig­i­nal Wolfen­stein, but go­ing from VGA to 720p makes a dif­fer­ence, and I don't see a dif­fer­ence in the step to 1080p for games. I think watch­ing a well mas­tered Blu-Ray movie in 1080p is stun­ning, but while 1080p games def­i­nite­ly look nicer than 720p there's just not enough de­tail avail­able in the game to bring it out in a way that would make it stun­ning. And once you get frag­ging you don't have time to no­tice the de­tails, and adding a slow mo­tion mode is a HD-TV sell­ing so­lu­tion look­ing for a prob­lem.

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