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%% Title and pageno
F1 SF
565.3 30.0 M(1)S
56.7 30.0 M()S
56.7 704.5 M
F2 SF
(FUEL Demo)S
56.7 682.5 M
F3 SF
(Saturday 1 August 2009 11:45)S
56.7 660.5 M
(It's tricky. It's non-claustrofobic Motorstorm. But I don't think they can pull it off. The point of race tracks is)S
56.7 648.5 M
(that they are tuned to be balanced. There are always certain points that have been changed to make the)S
56.7 636.5 M
(track easier or harder at that point. Rocks or other obstacles you have to avoid to get a good lap time and)S
56.7 624.5 M
(the placement of those points is crucial. Then the game is about finding out those points and getting the)S
56.7 612.5 M
(skills to handle them. But FUEL doesn't seem to have tracks with that mechanism. It's big and while the)S
56.7 600.5 M
(graphic detail is all there, the physical detail isn't. There are no small rocks to avoid, just larger structures. So)S
56.7 588.5 M
(it feels more like any open world than something fit for a race game. It's spread out large, but thin, so bigger)S
56.7 576.5 M
(isn't better.)S
56.7 554.5 M
(As an open world it's great. The first thing that came up in my mind was "Why am I not in an Interceptor?". It)S
56.7 542.5 M
(captures the vastness. But just like Liberty City, it's not what it looks like. I haven't figured out what the trick)S
56.7 530.5 M
(is, but there is a discrepancy between how big it looks and feels and how big it is. You can drive up to the top)S
56.7 518.5 M
(of a hill and look towards the horizon. But when you drive to some point in the distance you'll be there pretty)S
56.7 506.5 M
(fast, even if you're not moving very fast. Reality is much bigger. In GTA IV that's not an issue because it's)S
56.7 494.5 M
(not a race game, and they have avoided mentioning distances and velocities, but for a race game it probably)S
56.7 482.5 M
(doesn't add up. The other issue is that there have to be recognizable items in the map so you know where)S
56.7 470.5 M
(you are, and that doesn't work if every tree, truck and farm looks the same.)S
56.7 448.5 M
(But what I miss the most in a world like that is a character and a story, which could be as flimsy as DJ)S
56.7 436.5 M
(Atomica type storytelling. Just like in Motorstorm it's some surreal world where for some reason insanely big)S
56.7 424.5 M
(race stuff is going on. These games may hint at Burning Man, Mad Max and events like Bonneville)S
56.7 412.5 M
(Speedweek, but fail to really connect. Their worlds are empty and meaningless.)S
56.7 390.5 M
(by Roland van Ipenburg http://www.xs4all.nl/~ipenburg/blog/posts/play/2009/08/01/fuel-demo/)S
showpage
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