X-men Origins Wolverine Demo ============================ Sunday 10 May 2009 22:07 It's like Conan, but then in Drake's Fortune's jungle, with the swords attached to his fists. I don't understand these kind of games. Am I supposed to find it cool or funny when the enemies get whacked with a maximum amount of gore? I can understand some artistic violence aspect - as in Tarantino movies - but the interaction doesn't add anything. It's all canned action anyway, but watching the Wolverine kind of violence in a non-interactive movie might make you wonder if you're not just a sick pervert instead of a gamer. And I don't see the need to visualize everything. A written description of violence can be way more intense then an animation, that at some points has to go into bullet-time to show all the details. A textual description is the ultimate bullet-time. Ulysses is June 16, 1904 in bullet-time. More pixels and more rectangles won't get you there. Why bother to render a helicopter and somebody's head shoved into the rotor when anyone can just imagine what happens based on just a few words? But it might also have something to do with the fact that I associate X-men mostly with a jetstreamed transatlantic in-flight movie which failed to be interesting enough to skip a night of two hours of sleep. by Roland van Ipenburg http://www.xs4all.nl/~ipenburg/blog/posts/play/2009/05/10/x-men-origins-wolverine-demo/