Smack My Bitch Up, The Movie
Wednesday 28 September 2005 ◷ 01:49
That's what 20Lives feels like. Due to some buzzword marketing last friday in Werck I started playing as soon as I got home at around 1:45AM. I use the term "buzzword marketing" loosely here, because it was mainly the leet Flash developer of the thing complaining about everything that was wrong with it, IIRC. So I didn't whip out my iBook and ask if he had a WiFi available there...
Finally home, I start the game. It starts of good and gets better from there. Only some time later you find out the Nokia "Connecting People" payoff is very well implemented. Maybe it would need somewhat more game-balancing, but the gameplay isn't even that important: the concept and implementation alone is already good enough to wait for the downloads. Basically its interactive fiction or a text based adventure in the form of a video-rich Flash movie, but doing it in 20 parts, built around 20 characters using good actors, script, locations etc. and mixing the parts so they are all surprisingly connected makes it outstanding. Technically and interactively these things have been floating around for years, but Nokia is the one who seems to be able to pick them up and fit them all together in one big event.
Smack My Bitch Up, as in Jonas Åckerlund's video.
And where is the Sanex for Men hidden in David Ross' apartment? Do they serve ham in Murfi's?